Dragon Age Inquisition was one of the first major RPGs I remember playing on my PlayStation 4. It is a game that gives you plenty to choose from right at the start, like your class and race. In typical Bioware fashion, every decision you make throughout the game holds weight to the story.
At its core, I think the story of the game is a little bland. It has a few good moments in it, but ultimately, I don’t think it holds up to previous titles. However, what I found interesting was that I was more invested in the story I was creating for my character and his surrounding party members.
For me, I really enjoyed choosing who to spend time with and who I wanted to come with me on my journey. While I felt that the main plot lacked substance, I was always intrigued by the conversations between party members and what began to unfold as I progressed through the game and made key choices.
Like every Bioware game before this one, making decisions and watching them unfold is really what separates this game from other RPGs. Most of the time if a game gives you a choice, it doesn’t change the outcome of the game that much. You may see a different cutscene, but it is clear that the game has only one ending.
With Dragon Age Inquisition though, my playthrough could be drastically different than that of someone else’s playthrough. It’s here where I found this game to shine the most. Instead of the illusion of choice that most titles offer, Bioware has always done a great job at actually giving your decisions meaning.
Outside of the choice mechanism of the game, I found combat to be satisfying as well. You can choose to play in real-time or tactical and each is an extremely useful and viable option. I found the tactical choice to be more beneficial when facing a big boss or one of the game’s dragons because it gives you more control over the party as a whole. Either way though, combat is very smooth and I had no issues with either mode.
The world was very exciting to explore, too. There are multiple open-world areas to explore but they aren’t as overwhelming as some games can be. Instead, there is always something to do and find that feels important rather than just filler. You won’t be traveling long until you stumble upon something that you will want to investigate further.
You’ll also want to explore the world to find materials used in crafting. I always love when a game gives every item you find a purpose, whether it is in crafting or buffing the party. Each item you collect will be useful to you in some way which makes exploration that much more meaningful.
Overall, I enjoyed Dragon Age Inquisition very much. It’s ability to allow me to forge my own story made up for the lack of its own. This is still an in-depth RPG experience that has so much replay value in the multiple classes you can play as and in the decisions that you can make. Even now in 2021, I find myself wanting to play through it again.
Agree with the author? Couldn’t disagree more and are frothing at the mouth to tell him? Leave a comment here, on Facebook or send an email and make sure to follow Never Ending Realm on Facebook, Twitter, and YouTube!