I had to two main gripes with Final Fantasy VII: Remake. The first one was the it wasn’t a remake of the original, but a sequel, marketed as a ‘remake’ of the legendary title. The second, that Nomura’s nonsensical approach to story telling had turned Final Fantasy VII’s original Sci-Fi/Fantasy tour de force into a bizarre sequence of events worthy of Nomura’s Kingdom Hearts’ reputation for absurdity.
Still, despite all of that, Remake did a faithful job in recreating some iconic moments, and translating Nobuo Uematsu’s ageless score into a powerful nostalgic soundtrack presented in full orchestrated glory. It was hard for me to completely dislike the game, given the nostalgic vibes that the game produced for me.
For Better or Worse…Final Fantasy VII: Remake is an Official Sequel to the Original Game
FFVIIR’s ending completely deviated from the original game’s ending of the Midgar section. Rebirth further embraces its role as a sequel. Despite my initial misgivings, in my opinion, this (the decision to go full blown sequel) is a good thing.
Old school fans of the original game should no longer fear that Nomura will ruin the original cannon, because Remake is a sequel, and the original game still stands alone within its own epic storyline. Nomura can still ruin the overall Final Fantasy VII universe, but at this point, Rebirth should be an interesting game for fans old time fans, if only because there is hope that Aeris/Aerith can be saved!
Final Fantasy VII: Rebirth, at least according to the trailer, will have players visiting familiar territory in Unreal Engine 4 visuals (more on the engine below), while following an altered storyline given that key characters have knowledge of the events that took place in the original game’s timeline, and our cast already experienced an epic showdown against Sephiroth in Midgar.
It will be interesting to see where the story goes from here, and how Zack Fair (who apparently survives in what seems to be a 3rd timeline) plays into the entire – increasingly convoluted – tale.
Well, if you have payed Naughty Dog’s and Guerrilla’s latest games, then FFVII: Rebirth isn’t going to wow you. It is a game running on Unreal Engine 4, as opposed to Unreal Engine 5, and despite being a PS5 exclusive game, it doesn’t look as good some of the cross-gen work from Sony’s western studios.
That said, JRPG fans are used to “behind the times” visuals on their games, and Final Fantasy VII: Rebirth is certainly an impressive looking game within the scope of Japanese made RPGs.
Watching glimpses of Nibelheim, and Junon in the trailer is certainly a powerful, and exciting experience. Even if FFVII: Rebirth is not up to the task of matching Forbidden West in terms of visuals, the game certainly nailed down the artwork and design part of Final Fantasy VII, perfectly. The CG scenes in FFVII: Rebirth are some of the most impressive rendering work that Square Enix has ever made, and the in-game character models look fantastic as well.
The New Final Fantasy VII: Rebirth Trailer Actually Has Me Excited for the Game
I am still angry that the (Compilation of) Final Fantasy VII expanded universe has taken the aforementioned title into the realm of the absurd. Still, even an old head like me, who holds the original game on top of a high pedestal with religious reverence, is tempted by Rebirth’s modernization of Final Fantasy VII’s visuals, updated music, and iconic characters.
I have to admit, going for the sequel angle instead of going for the remake that everyone wanted might have been for the best. Nomura can no longer ruin the original, and at least, old school fans like me can enjoy Square Enix’s own official fan fiction of the game, and some unpredictable possibilities for our beloved characters.
By defeating the arbiters of fate, our heroes gave themselves a new opportunity at changing their destinies. We shall see in 2024 if the wait for episode two (in this saga) was worth it.
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