If you have read my work on this page for the past 20 years, you will know that I love the Nintendo 64. “Love” is actually a bit of an understatement. The Nintendo 64 is the home console that I can’t live without…even today in 2024. Given the statement above, you can imagine my suffering…
Tag: Retro Games
Video Game History Foundation to Sell Retro Magazines
This month, the Video Game History Foundation begins shipping their vintage video game magazines to the public. For $20 you can buy a retro magazine from them that will be completely random. However, you can also sign up for a monthly subscription that gives you one monthly magazine a month for $15. If you can…
Throwback Bit Thursday: Lost Odyssey
Lost Odyssey = The true Final Fantasy XI? Much can be said about the Final Fantasy series in its post Sakaguchi era. The series has gone through a rollercoaster of directors, and the main single player entries have ranged from great but different (Final Fantasy XII), to on rails and non-sensical (Final Fantasy XIII), to…
Peter Moore Left Sega After a Heated Exchange With Sonic’s Creator
British-American Executive Peter Moore has a long storied history in the video games industry. His time at Sega, as president of Sega of America, and at Microsoft, as Corporate Vice-President of Microsoft’s Interactive Entertainment Business division, make him an invaluable source of history, and information on the industry. What has always been more fascinating to me,…
Throwback Bit Thursday: Turok: Dinosaur Hunter
The Nintendo 64 was the first home console capable of delivering great First Person Shooting experiences. While the PlayStation (and Sega Saturn) would have some first person shooters, by comparison, most (if not all) were subpar when stacked against the games that the Nintendo 64 was running in that particular genre. The Nintendo 64…
Throwback Bit Thursday: The Granstream Saga
1998’s The Granstream Saga, is not a remarkable game, it was (even 1998) a deeply flawed action RPG, that featured many good (if not great) ideas that were not executed properly. Shade (the developers) left us instead, with what in my opinion is one of the most glaring examples of wasted potential in an…