When I reviewed Days Gone last year, my score for the game (7.5/10) was in line with Metacritic’s 7.1 rating. According to recent reports, the less than stellar critic ratings are the main culprit for Days Gone being canned by Sony. Bend, the developer, approached Sony about starting a sequel for the game which was…
Author: Samuel Rivera
The Last of Us: Part II and my Inability to Forgive Abby
* Spoiler Warning: I was finally able to write a piece about the emotional impact that the Last of Us: Part II had in me when I first played the game last year. Because important plot points are discussed, if you haven’t played the game yet, it would be best to avoid this piece in its entirety as…
Throwback Bit Thursday: Skies of Arcadia
The Dreamcast was a weird little system, not because there was anything wrong with it, but because it launched in the U.S. (9/9/1999) in the midst of late gen N64 software (which looked pretty good), and the beginnings of a massive PlayStation 2 hype campaign. The Dreamcast needed to be massive sales success in order to…
FF: Anthology, and the Potential for a Final Fantasy VI Remake
Final Fantasy VI is legendary. That statement is true for many reasons, but mainly for the games’ reputation as either the best, or second-best game in the series by most Final Fantasy afficionados’ reckoning. Final Fantasy Anthology’s Importance to Final Fantasy VI Final Fantasy Anthology, a collector’s package that included the aforementioned Final Fantasy VI…
TGIF: Parasite Eve’s Eerie Atmosphere Made it a Must Play
In the mid to late 90s, both the Nintendo 64 and the PlayStation competed for my play time on a consistent basis. The Nintendo 64 was home to my most memorable and awe-inspiring experiences (Mario 64, Golden Eye, Ocarina of Time), but my PlayStation was my “Storytelling” console thanks to its wide wealth of JRPGs….
Director Confirms that a Legend of Dragoon Remake is in the Works
The news of Sony of Japan Studio’s demise, all but shattered the hopes of a Legend of Dragoon “Remake” for the game’s fans. However, hope has been rekindled by a recent unexpected development. “It has been a rough 21 years. Our parent company (Sony) showed no interest in the IP whatsoever. Our game (Legend of…
What Went Wrong: Sega Saturn Edition
This is how history remembers the fifth-generation consoles’ sales war: Sony won. Nintendo survived with its cartridge-based Nintendo 64, and Sega crashed and burned with its Sega Saturn. Hard cold facts (sales numbers) confirm the introductory paragraph. Sony’s PlayStation took the video gaming market by storm selling an unprecedented 102.49 million units. Nintendo would take…
Throwback Bit Thursday: Banjo-Kazooie
Of all the Super Mario 64 clones, Banjo-Kazooie, is in my opinion the best (at least during the 32-64 bit era). Rare’s first attempt at a 3-D platformer even managed to surpass Mario 64 in a few areas. A Beautiful World One area in which Rare’s game is clearly superior to Nintendo’s revolutionary game is…
Cyberpunk 2077 Lead Gameplay Designer Exits CD Projekt
Cyberpunk 2077 Lead Gameplay Designer, Andrzej Zawadzki, announced through a Twitter post he is leaving developer CD Projekt RED. Zawadzki, worked at the company for eight years. He issued the following statement: “After almost 8 years, my time at CDPR has come to an end. It’s time for the new adventure. To every person I’ve met…
Final Fantasy XVI Will Have a Mode for Those Worried About Action Combat
Fans of old Final Fantasy entries have been worried about Final Fantasy XVI’s action-oriented combat. It seems that the series has ditched the old school turn-based system that the series fans have been accustomed to in favor of action-based combat. Is Final Fantasy, Final Fantasy anymore? No. At least not the “golden era” Final Fantasy…