Arc the Lad is the beginning of a long running franchise. Developed by G-Craft, the game only saw release in Japan in 1995 and it was not until 2002 that the game saw the light of the day in the US courtesy of Working Designs.
To judge Arc the Lad I by itself will be a disservice to the series name, but in the end the three games were released as standalone games in Japan, so they will be reviewed as such, and thus we come to the review of the first game in the trilogy. (Find my review of Arc the Lad II here, and my review of Arc The Lad: Twilight Spirits here.)
NOT A LOOKER
Arc the lad is a 1995 game and it looks like such, it doesn’t look terrible for a SNES game, but when you take into consideration this is a PS1 game, it really looks mediocre, not much effort went into the graphics, and even though there is really a small variety of 2-D locales the environments look bland and basic.
The Character sprites themselves are very average looking, and when you take into account that this is the first chapter of an epic trilogy, G-Craft really slacked on their graphic designing duties. In the end there is nothing redeeming about this graphical package presented here, however RPG purists and enthusiasts (like me) will tolerate the simple 2-D graphics if anything because it brings back the classic pre 32-Bit era golden days.
The Japanese voice clips that can be heard during battles are a disaster, and can get annoying after a few hours of battling, but the music presented here is a decent effort by composer Masahiro Andoh. Who would go on to do the sound track for the great Arc The Lad Twilight of The Spirits for the PS2.
The only downside on the other wise pleasant soundtrack is the lack of variety of tunes available in the game, but that’s not a knock on Andoh, but more of a side effect of Arc the Lad I being one of the shortest if not the shortest RPG I have ever played.
The first game in the long running series is also one of the simplest and easiest RPGs ever made, exploration is basically none existent. You can discover treasures and items but only in the battle fields, and aside from a few pointless quests, there very little to do in the game, but to follow the main plot, from plot point to plot point.
There is no world map to explore and you travel from point to point (or from battle to battle) in order to advance the story forward. The game plays more like a tactical RPG than a traditional one, and the battles really are tactical battles in which your characters level up depending on the damage they dish out, which made my Arc character a God in the game, as I only used him which rendered all my other characters obsolete.
This didn’t make much of a difference in the way I coasted through the game as I never saw the game over screen in the 8 or so hours that it took me to finish the game. This a good game for new comers to the genre.
A SO SO STORY
Now this might change as I play Arc II and Arc III but as a standalone game Arc I is a pointless quest. The story is a basic as it gets even thought the dialog is excellent as it usually is in Working Designs published games. The Story is average run of the mill RPG stuff, and it won’t pull any heart strings or open any eyes as character development is kept to a minimum.
Yet strangely the game sets the stage for Arc II with a few interesting events that has made me interested in playing it. Considering that most gamers in the states that own a copy of this game probably own a copy of Arc II and III, Arc one is a must play for anyone interested in RPGs, because it is the only way to enjoy the entire classic collection.
A MUST BUY*
Note the asterisk? Yes Arc I is a must buy but only because of the other two games that it comes bundled with, however it is perhaps the weakest chapter in the series and as a stand-alone game it lacks in many areas. Buy it if you can still find the collection at Ebay.
Gameplay: 5.0 — The battle system works, and that’s about all you can say for the gameplay in this game.
Graphics: 5.0 — Yes it was 1995 but it was the PS1 and there is no excuse for lame artwork.
Music: 8.5 — The best thing about the game, very good tunes accompany this short tale, lack of variety in the tunes however take the score down a notch.
Story: 6.0 — The real score here would be a four, but while the game ends on sort of a cliff hanger, it manages at the very end to capture the player’s attention, and to spark some interest in playing Arc II.
Addictiveness: 3.0 — Once and done, with its basic plot, and linear system about the greatest thing this game has going for it is that it ends after only 8 hours.
Overall: 5.0 — Average, Mediocre, and bland. Let’s hope Arc II and Arc III fare better in order to save the trilogy as a whole.